sketch.js
let x = 300; //円のX座標に使う変数
let y = 300;
let speedX = 5; //円の進む距離
let speedY = 3;
let iroMode = 1; //色モード
function setup() {
createCanvas(600, 600); //ウィンドウサイズの指定
background(0, 0, 0, 100); //背景色を指定して1回だけ塗る。
}
function draw() {
background(255, 255, 255, 3); //背景色を指定して1回だけ塗る。
noStroke();
if (iroMode == 1) {
fill(y, mouseX, mouseY);
}
if (iroMode == 2) {
fill(mouseY, y, mouseX);
}
if (iroMode == 3) {
fill(mouseX, mouseY, x);
}
if (iroMode == 4) {
fill(mouseX, x, mouseY);
}
circle(x, y, 100);
x = x + speedX;
y = y + speedY;
if (x > 550) {
speedX = speedX * -1;
}
if (x < 50) {
speedX = speedX * -1;
}
if (y > 550) {
speedY = speedY * -1;
}
if (y < 50) {
speedY = speedY * -1;
}
}
function mousePressed() {
//マウスのボタンが押し下げられた時の処理
}
function mouseReleased() {
//マウスのボタンが離された時の処理
}
function keyPressed() {
if (keyCode == UP_ARROW) {
speedY = speedY - 3;
iroMode = 1;
}
if (keyCode == DOWN_ARROW) {
speedY = speedY + 3;
iroMode = 2;
}
if (keyCode == LEFT_ARROW) {
speedX = speedX - 3;
iroMode = 3;
}
if (keyCode == RIGHT_ARROW) {
speedX = speedX + 3;
iroMode = 4;
}
if (key == "s") {
saveCanvas();
}
}