sketch.js
let num = 1000;
let x = new Array(num);
let y = new Array(num);
let r = new Array(num);
let speedY = new Array(num);
function setup() {
createCanvas(600, 600); //ウィンドウサイズの指定
background(0, 0, 0); //背景色を指定して1回だけ塗る。
for (let i = 0; i < num; i = i + 1) {
x[i] = random(0, 600);
y[i] = random(0, 600);
r[i] = 50;
speedY[i] = random(2, 20);
}
}
function draw() {
background(0, 0, 0); //背景色を指定して1回だけ塗る。
for (let i = 0; i < num; i = i + 1) {
//fill(0, 255, 0);
stroke(100, 255, 0);
strokeWeight(0.2);
rect(x[i], y[i], 0.5, 20);
y[i] = y[i] + speedY[i];
if (y[i] > 600) {
y[i] = 0;
}
if (y[i] < 0) {
speedY[i] = speedY[i] * -1;
}
// if (dist(x[i], y[i], mouseX, mouseY) < r[i]) {
//r[i] = r[i] + (200 - r[i]) / 10.0;
//} else {
//r[i] = r[i] + (50 - r[i]) / 10.0;
}
}
function mousePressed() {
//マウスのボタンが押し下げられた時の処理
}
function mouseReleased() {
//マウスのボタンが離された時の処理
}
function keyPressed() {
if (key == "s") {
saveCanvas();
}
}